A warm welcome to Gyorgy
Written by Luigi.
We are very excited to announce that the Playerthree team is growing. Today a new
programmer joined us. Welcome to Gyorgy!

Gyorgy will strengthen the team responsible for the development of our super cool
games on mobile devices (iOS, Android etc.) and handheld consoles (mainly PSP and
Playstation Vita).

Stay tuned for more information about our new titles we have in development, we will
announce some of them very soon.
Welcome Maurizio
Written by Luigi.
The PSVita team has today acquired a new member: Maurizio!
He comes from Italy, where he recently worked on an as yet unreleased PC and console title.
He is not only an incredibly skilled programmer but he also comes with a an impressive knowledge of everything videogames related.
Allegedly he can also consume a lot of whiskey and still be a rather good Left 4 Dead player.
Welcome Filip
Written by Luigi.
We are very excited to welcome Filip to our team! Filip is an amazing artist with loads of experience. Previously he was Art Director at SouthEnd in Sweden, where he developed 2D and 3D artwork on many XBLA and PSN titles including Tecmo Bowl Throwback.

Filip is already hard at work on our first as yet unannounced PS Vita title, of which we can show you a character concept sketch he created today.

filip
Get ready for Chronovolt!
Written by Luigi.
We are very excited to finally announce our first PS Vita title: Chronovolt.
We have been working on the game for quite some time, as we started prototyping it on early PS Vita dev kits. The current game has evolved as we got to grips with the platform and the size of the team is a reflection of how ambitious the project has become.

CV Screenshot

Chronovolt is a 3D puzzle-platformer “marble game” in which the player has to guide his Chronosphere through the twists, turns, traps and hazards of Escher-like arenas. The player must perfect his control of speed and dexterity to guide the Chronosphere to the exit on each of the 30 levels.

Chronovolts scattered around the levels give the user the power to control time in various fashions: stopping it for selected objects, rewinding it and creating time warps. The time controls increase the fun and complexity of the puzzles. Time is controlled through use of the PS Vita’s front and back touch panels while the Chronosphere can be controlled either with tilting or with the more classic dual stick controls.

The game will be self published by Playerthree and will be released in Q2 2012. Stay tuned for more news coming soon!
Gobble up Nom Nation on PSN
Written by Gravy.


Farting, bloating, sugar rush, obesity, vomiting. Our latest educational game, Nom Nation for Channel 4 Education has at last been released on PSN. It seems to have taken an eternity to see the game finally launch. We started the project over a year ago, producing a flash game using the flixel engine, creating an original group of characters and storyline, a vast amount of pixel animations and tile sheets and lots of large levels to enjoy.

We then ported the whole lot in-house to PSP. At the same time we've also ported a version to iPhone, iPad and iPodTouch. With the best intention in the world we hoped for them all to go live at the same time but we'll settle for a PSN release first. The web version and iOS versions are so very close too. Each version has different aspect ratios and control methods to deal with so it's been quite an undertaking.

We've started distributing PSN review codes to some online sites so if there are any review sites reading this, just drop us a line and we can send a review code too. So far we've seen it described on one post as a 'peculiar looking platformer' which made us laugh, we'll take that as a compliment as it really is full of some very unusual powerups based upon the effects of food on the human body. Not ones you'd usually see in consumer games. Being a little odd is not a bad way to get noticed but we know it has to stand alone with some good gameplay too.

As with our previous education games such as Rizk, Stop Disasters and Routesgame, this is not an educational game in the traditional sense. It doesn't popup loads of worthy information. The more you play the game, the more the player begins to understand about food and nutrition and the benefits from eating a balance of foods. All the target focus groups (primarily teenagers who play games online and on handheld devices) we tested the game with enjoyed the gameplay and took away the right level of learning so we anxiously await the big wide world's response to the game.

Unfortunately the PSN version of the game is not available in the US, but stateside players will be able to check out the iOS and flash versions of the game too very soon

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