A warm welcome to Gyorgy
Written by Luigi.
We are very excited to announce that the Playerthree team is growing. Today a new
programmer joined us. Welcome to Gyorgy!

Gyorgy will strengthen the team responsible for the development of our super cool
games on mobile devices (iOS, Android etc.) and handheld consoles (mainly PSP and
Playstation Vita).

Stay tuned for more information about our new titles we have in development, we will
announce some of them very soon.
Welcome Maurizio
Written by Luigi.
The PSVita team has today acquired a new member: Maurizio!
He comes from Italy, where he recently worked on an as yet unreleased PC and console title.
He is not only an incredibly skilled programmer but he also comes with a an impressive knowledge of everything videogames related.
Allegedly he can also consume a lot of whiskey and still be a rather good Left 4 Dead player.
Welcome Back Tom
Written by Gravy.
We have expanded our Unity development team by welcoming Tom back to Playerthree!

Tom learnt Unity while developing the snowboarding game we created for Coca Cola for the Vancouver Olympics. After building a range of musical and gaming titles as an indie, it is great to have him back in the office.

He has brought a very cool game with him, which we will be releasing very soon for iOS and other platforms...
Welcome Filip
Written by Luigi.
We are very excited to welcome Filip to our team! Filip is an amazing artist with loads of experience. Previously he was Art Director at SouthEnd in Sweden, where he developed 2D and 3D artwork on many XBLA and PSN titles including Tecmo Bowl Throwback.

Filip is already hard at work on our first as yet unannounced PS Vita title, of which we can show you a character concept sketch he created today.

filip
Playerthree is 10 years old
Written by Gravy.
Last week we celebrated our 10th anniversary by firing 12000 small plastic 100mph paint filled packets of pain at each other, a true sign of camaraderie if ever there was one.

Being a games company means there are more than a few first-person-shooter-obsessives and paint balling seemed a great way for everyone else in the studio to physically shoot them for once in zombie crypts and deserted airfields.

Paintballing Image

latest posts

topics

archives