Written by Gravy.
For the second year in a row, we got on board the ICAP Charity Day to create Sky-Captains
for ICAP and ViewPlc. The objective is to fly as far as you can and by catching bonus stars and balloons then upgrade your aircraft.
You can see how well you are doing compared to your local office, your city and globally. We can also message players about some of the projects that the ICAP Charity Day helps support.
ICAP wanted Sky-Captains to run on web. iOS and Android, so the game was created in Flash & AIR. You can play Sky Captains on iPhone
Creating an arcade style game on iOS and Android was a new challenge and Mark was tasked with developoing and optimising the engine as much as possible to achieve a good performance level. There can be big speed restraints on running flash on mobile platforms under AIR but we learnt a lot of tricks and achieved an excellent frame rate in the end.
As with last years launch we created full motion animations
to be displayed on giant screens such as Canary Wharf in London and Times Square in New York on ICAP Charity Day.
Chomski worked on the 2010 all in 2D and for this year we went for more 3D source from Blender: "To achieve the right kind of heavenly cloud city effect I decided to jump in the deep end and try out some new animation techniques. For the 3D objects I used Blender 2.59 and boy has that interface come a long way since 2.4. If you're ever in need of some Blender tutorials, head over to Blender Guru
. That's where I learned how to make the banner flapping behind the plane. An effect that started out as a bit of an experiment ended up looking pretty neat in the final animation."
Get on board on ICAP Charity day