RIZK is our brand new game for the Science Museum to promote Atmosphere, their new exhibition space. The exhibition and game are designed increase awareness of, and to educate visitors about the science behind climate change.
Rizk takes place on an alien landscape, the objective being to grow your plant using the resources you find. How you source energy and defend your plant awakens the resident plants, which threaten your plant's health.
Playerthree won a tough competitive pitch to secure the work. It was a fascinating and challenging project and possibly the most unusual briefing session we've experienced. In the Science Museum's own words, they wanted something totally original to try and highlight risk, one of the key factors in understanding the impact that climate change has on the planet. The last thing they wanted was another carbon cycle simulation game.
We aimed to create an original game with broad demographic appeal using elements of strategy, planning and action to challenge the player over 15 levels initially. As the user plays, resources become more scarce,and threats more dangerous. The key to success is to assess where the risk is based in a level and plan how your impact on the environment will affect your chances of survival.
The full version of the game has since been updated to include 20 levels. The game got excellent reviews on indie gamer, kotaku and jayisgames. We also produced a seeded version comprising the first five levels that went to miniclip, kongregate, newgrounds, e4.com and other popular games websites.
Alex Hendry, Project Manager, NMSI Web Team: "Playerthree responded to our challenging brief with creativity and enthusiasm. At every step of the process they listened carefully to our requirements, pushing back where appropriate and solving problems quickly and without fuss. From concept development through to visuals, technical and post-delivery they consistently kept the standard high and it has been a pleasure to work with them."Play